These classes are very limited in number, and may require specific skills/knowledge to play. Please speak to a Referee if you are interested in playing one of these classes.
Please note: This information is available Out Of Character only. Please note that although we attempt to keep these documents up to date, mistakes can happen, and the documents here may not be the latest versions. Please let us know if you notice any problems.
Masters of stealth, disguise and (as the name would imply) assassination. Training to become this profession would be breaking the King's Law so most try to cover up their true profession as best they can.
When the true dragons first left the dream, they gifted their most devout followers a little essence of themselves. These gifted few became the Dalhera, more commonly know as the Dragon Lords.
The Divulger is the keeper of the Faith of the Darkendari, they are the Theocracy that comprises the ruling body of Darkendari society and they will not allow any secret to be kept from them.
The Invigilator are the Darkendari spies, they are the members of Darkendari society most valued by the Theocracy, and hated by the populace.
The chivalric Warriors of the Darkendari Theocracy.
The Puisuivants are the Assassins of the Darkendari. Their ability to hunt down and dispatch their prey is renown and respected well outside their homeland.
The Sentinels are the guards and protectors of the Darkendari. Their ability to withstand tremendous amounts of damage is respected.
Only the finest and most dedicated of Warriors is chosen by a Dragon to become one of their Knights.
Some sorcerers are so dedicated to their element that they forgo the use of mana and take up sword and shield to protect their plane.
The Erith Gyr were created to be Warriors of extreme skill in physical combat (to the point where their entire body is a living weapon). They have sworn a sacred oath to protect the Lore Lords and The Land and will protect the Lore Lords at any cost.
These Warriors were designed in ages past, to be living weapons in order to keep the runic powers in check.
The Soul Sentinels are from the original Erith Thane given to the Rune Dukes by Omburan during the reign of the Rune Dukes.
Faithful followers who practice the combat rituals known as Sha, these hardy Warriors train to defeat threats from other worlds.
Evil spawn of Tiamat made by her to counter the Dragon's creations of the Dalhera.
Honourable masters of the sword who aim to prevent any misuse of the power of the One True Grail.
These mysterious swordsman from the deserts of the Danakil never show their faces, but are more than willing to show their devastatingly fast, skillful and deadly swordplay to their foes.
The Spiritual leaders of the Halgala tribes, they inspire their followers to great feats of skill but are not afraid to draw their swords and fight with their tribe.
Agile, even for a Halgala, the Sand Dancer glides along in such stunning pirouettes that you don't notice the short, sharp and deadly blades that have already sliced their foes to ribbons.
Combining traditional Halgala swordplay with traditional Avmarian archery skills the Tempest can defeat foes before they even reach the blades of their compatriots.
Monster hunters devoted to fighting creatures such as werewolves, vampires, zombies, mummies and similar
These Knights are highly skilled with a multitude of knightly weapons but hold honour and chivalry first and foremost.
Knights who blame the worlds woes on non-humans and vow to cleanse the world of such. (Non PC class)
Devoted to the destruction of Chaos in all its forms
Strong Warriors that use the power of The Land to aid them in their cause of protecting the Lorewise and the Loresraat.
Lore is the power of The Land, the Lore Wards follow the faith of The Land and can use earth power to aid them. Most are part of the Loresraat, a collection of Lore Wards who follow the land in a variety of ways.
Some adventurers take up a second career in the ranks of the King’s Militia. Alongside their career, they uphold the law of the land – chasing down outlaws, assisting the needy and frequently hiring other adventurers to do dangerous deeds.
Practitioners of the dark arts who have devoted their souls to the Lords of Undeath, these outlaws damn their enemies souls to their evil patrons in order to raise the corpses of the slain as undead abominations. An outlawed profession.
These outlaws enjoy nothing more than using the powers of their dark gods to inflict pain, misery and death upon the populace whenever they can get away with it.
The Shaman is a different thing to different peoples, to some they are a medicine man, shepherding and healing their people. To some they are the wise woman kept protected and secluded. One thing is true to all though... the Shaman is a peoples link to the spirit realm, and holds the secrets of the dead.
The Shinii are a deeply proud and honourable people. This is especially so of their elite warrior caste, the Hameki. Hameki are faithful swordsman whose entire philosophy on combat relies heavily on the art of attack.
Should an honourable person need someone to perform unspeakable acts of espionage, sabotage, theft, abduction and assassination they would use these agents of the shadows, or at least they would if the Hamoi could be proven to exist.
The Shinii are strong believers of the spiritual ways and in the elemental and ancestor spirits. The Magusi are those unscrupulous people who seek to gain power through the summoning and control of the elements and spirits.
The Rishuenji are the dedicated Warrior Scouts who protect their House Lords from any who would use dishonourable means to defeat them.
The Shinii are a deeply proud and honourable people, highly skilled in the arts of war. There are those however, who choose to forego a life of war and instead dedicate their lives to the monastery. These religious warriors are the Sohei.
The Shinii are a deeply proud and honourable people, highly skilled in the arts of war. There are those however, who choose to forego a life of war and instead travel the lands of Shinoa helping and healing others. These wandering monks are the Sohei.
Evil spiritual Warriors so tormented that they lust to slay any living thing that they see, barely in control of their own killing frenzies, be wary if they look to take off their full face helms for the image of torture carved into their faces will make all but the strongest men run with fear.
All Spirit Guardians of Good are dedicated to fighting the good fight and driving Evil from the land and are the direct opposite of the Spirit Guardians of Evil. The Paladin specialises in combating the worshippers of evil gods, the Valkyric Paladin specialises in combating the followers of evil demons and the Vivaladin specialises in combating those who follow the Lords of Undeath.
The Spirit Guardians of Evil are the direct opposition to the Spirit Guardians of Good and as such dedicate themselves to the progress and spreading of evil throughout the land. The Anti-Paladin follows an evil spiritual path, the Moradin follows an evil demonic path and the Necraladin follows a necromantic path.
This extremely uncommon race hold ancient knowledge of the mysterious mystiks known as tech and genetics.
Holy Warriors so dedicated to the fight against evil that the mere sight of evil causes their blood to boil into an uncontrollable rage, sending them into a frenzy until nothing evil is left standing.
The ultimate bodyguard, able to fight all day and guard all night while not letting a single wind blown leaf escape their watchful gaze, the White Guard protect the Forever Dreaming King to the last.