These classes are open to anyone.

Please note: This information is available Out Of Character only. Please note that although we attempt to keep these documents up to date, mistakes can happen, and the documents here may not be the latest versions. Please let us know if you notice any problems.

An armoured master of combat, who has practiced with their own axe to such an extent that they can use it to perform many powerful and devastating feats.

When a brigand manages to escape the hand of the militia someone has to track them down. The Bounty Hunter excels in tracking down such wanted outlaws and in claiming the bounties on their heads, dead or alive.

The bowman is a master archer, so in tune with their own bow that they can perform impressive feats of skill even in the midst of combat.

A highly religious holy warrior dedicated to freeing the land of evil creatures.

An adept fighter who favours the pistol and using the terrain and creatures around him as weapons, manipulating and twisting nature to their own advantage.

Having entered into a pact with a Demon Lord in exchange for extraplanar power these mystic casters come in all shapes and sizes.

Dervish

These desert dwelling nomads favour paired, curved scimitars in their fluid fighting styles, but the harsh desert conditions have also taught them how to patch a man up well enough to walk home.

One with nature, the Druid uses their power to aid and defend nature when it cannot defend itself.

Some combatants rely on their skill and honour, but a duellist just prefers to kick off a scrap and stubbornly refuse to give in until their opponent is down, doing whatever it takes to get ahead.

True specialists in reconnaissance and stealth, a guide will get in, get out and have a perfect map of your enemies troop positions and the surrounding terrain.

Thieves, entrepreneurs, scoundrels or simply hard done to people with a big family to feed trying to get ahead anyway they can, the Gypsy is all of these and more.

An armoured master of combat, who has practiced with their own polearm or spear to such an extent that they can use it to perform the most devastating feats of skill.

Traditionally a mainstay in the Elven army, the honourable mastery of both bow and sword is becoming more and more popular amongst humans as well over time.

Part healer, part warrior, adept at both, this religious warrior can fight alongside the best with his armour and shield whilst keeping his fellow allies on their feet with his ability to soak up damage and heal wounds.

The oldest profession requires many skills, with the more experienced Houri (or Gigolo) being able to mesmerise the weak of will into following their every command.

These heavily armoured, polearm wielding protectors guard their houses with such ferocity that should those they protect be threatened, their blood boils sending them into violent rages.

A master of what is and is not really there, the illusionist uses mystical means to trick, deceive, and overcome their foes.

Lightly armed and armoured, the Rogue specialises in reconnaissance and infiltration. They do not have the Warrior’s capacity for raw damage, but make up for it with a diverse range of skills and a fondness for illusory casting.

The Magician has spent many hours perfecting sleight of hand for when their illusory casting should fail to impress (or maybe just for their own personal gain).

Bigger and more violent than most thieves magsmen still like stealing whatever they can get away with. They are not clever, they are not brave, but they can still be useful in the adventuring ranks.

Officer of provincial law, the March Warden is effectively a town marshal/law enforcer. They are direct servants and agents of the King’s Law and cannot be stopped from adventuring. Their professional duties include night watches, various investigations at local level and patrolling backwater marches.

These fierce offensive combatants do not specialise in only one weapon, but seek to become master in several different fighting styles using many weapons.

This mainstay of the Marnish army favours black powder rifles and pistols to defeat their foes, but do not hesitate to use their rapiers and breastplates should their enemy manage to get close.

These farmers, labourers and villagers are the backbone of Avmarian society, and are more than willing to pick up their pitchfork or smithing hammer to fight the good fight when necessary.

Lightly armed and armoured, the Rogue specialises in reconnaissance and infiltration. They do not have the Warrior’s capacity for raw damage, but make up for it with a diverse range of skills and a faithfulness which grants them priestly casting.

Warriors of the forest, experts in guerrilla warfare, tracking and friends to nature, they protect the forests from their most hated foes.

These defensive combatants specialise in the shield, learning to parry the most fearsome blows and deaden the offence of the enemy.

Swift and agile, the Shivman forgoes long unwieldy weapons and relies on his own personal skill to step inside his opponents reach and lay a flurry of knife cuts before they can even take a swing.

The mainstay of the Avmarian army, equally skilled with a longbow and polearm, units of these heavily armoured combatants have stopped many an enemy charge.

Lightly armed and armoured, the Rogue specialises in reconnaissance and infiltration. They do not have the Warrior’s capacity for raw damage, but make up for it with a diverse range of skills and a fondness for sorcerous casting.

The Swordsman is a master of the blade, who takes joy in the art and precision of their skill, they wield their own personal blade as if it were an extension of their bodies, forgoing any defence but their own skill and honour.

These temple guardians use their hardy combat skills to protect the faithful and in return are blessed with miracles from their patron deities.

Specialised in disguise, trickery and able to empty a mans pockets without notice they are obviously distrusted but can be useful when directed at the enemy.

These able combatants specialise in martial defence and sorcerous defence, using both to defend casters of sorcery.

These able combatants specialise in martial offensive skill with their swords and combine that with sorcerous offence to help defend casters of sorcery.

The Weapons Muqquadam is the person you want on your side in a bar brawl, equally good at dropping opponents with a mace in their hand as with a chair, or tankard, or broom, they can use anything as a weapon to stop their foes.

These worshippers of nature and the moon are not well understood by most, rumours say their covens can use their powers to turn their foes into animals, fly through the night air and some even make voodoo dolls to curse their enemies.